Oversized weapons being part of JecsTools by Jecrell. Submunitions dll required for Charge Rocket Launcher by pyrofreak4321. Orbital Bombardment and Gas Grenade code by Pelador. Projectile effects and C# help by Kikohi. Graphics are created by me, Oskar Potocki [XML and C# created by Trunken. If some feature request catches my attention, I will add it. I have worked hard and for a long time to make a list of weapons that I’d like to see added and I have added them. Name is OskarPotocki.Ī: Yes, but not often. Please find me on RimWorld discord which I will link in the Links section below. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.Ī: Yes, I do. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.Ī: Yes, you can add it and remove it whenever you like. What is special? The best part is - nothing in this mod is special at all. I did however find the game lacking after some time, therefore I've created these weapons to be as accurate and as close to vanilla graphics style as possible. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. Please report any bugs in a discussion board called “Bugs”.Ī: Yes, weapons have necessary tags to spawn on all the pawns in the game.Ī: Yes, please use “Requests” discussion board.Ī: I am a vanilla player. Bear in mind, however, that all weapons are perfectly balanced in line with Vanilla weapons, which means that a Battle Rifle added by this mod might not necessarily be better than a standard assault rifle in some situations.Īdditionally, thanks to the help from Kikochi (co-author of The Forsaken mod), several vanilla and modded projectiles have now been enhanced with new effects! Weapons are spread across the technology tree allowing for realistic and time-consuming progression, making the higher-tech weapons even more rewarding. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days. Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. With experience in imitating game’s simple art style, me and Trunken have created a collection of 47 new weapons that we found could be useful, interesting and balanced. With weapons lacking in all eras (no axes for tribal warriors, no muskets or crossbows for medieval colonies, little variety of weapons for industrial era and barely three different spacer guns), I have finally decided to take matters into my own hands. In my eyes, RimWorld weapon system was always in dire need of expanding. Rebalance changes marked with red and green on weapon cards below. [The patch has been provided to us and is available here:ġ.2.0 (): See change notes.
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